Game Papers

Game Papers present original work from creative and technical communities that design and develop commercial and non-commercial video games, and from academic research communities that study video games, game play, human-computer interaction, learning, and related technologies. Game Papers explore key issues in video games, inform and substantively advance our current state of knowledge and understanding, and foster new areas for investigation that will drive the next generation of player experience.

Game Papers on a wide range of video game design and development topics (theory, practice, methodologies, and criticism) are presented by authors whose papers are selected in a thorough and rigorous review process to ensure that they represent significant contributions to game design and development.

Richard Wainess
SIGGRAPH 2010 Game Papers Chair

Game Design

Designing Entertaining Educational Games Using Procedural Rhetoric: A Case Study
Lars Doucet, Vinod Srinivasan
Content: [PDF]
Can "Gaming 2.0" Help Design "Serious Games"? A Comparative Study
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel
Content: [PDF]
A Narrative-Driven Design Approach for Casual Games with Children
Henry Been-Lirn Duh, Sharon Lynn Chu Yew Yee, Vivian Hsueh-Hua Chen, Yuanxun Gu
Content: [PDF]
Using Semiotic Grammars for the Rapid Design of Evolving Video Game Mechanics
Erik Henry Vick, Rudy McDaniel, Stephen Jacobs
Content: [PDF]

The Player Experience

PADS: Enhancing Gaming Experience Using Profile-Based Adaptive Difficulty System
Chang Yun, Philip Trevino, William Holtkamp, Zhigang Deng
Content: [PDF]
Auxiliary: [TIF] [TIF] [TIF] [TIF]
Design Patterns to Guide Player Movement in 3D Games
David Milam, Magy Seif El Nasr
Content: [PDF]
3PI Experiment: Immersion in Third-Person View
Ricardo Nakamura, Lucas L. M. Lago, Alexandre B. Carneiro, Anderson J. C. Cunha, Fábio J. M. Ortega, Jo√£o L. Bernardes Jr., Romero Tori
Content: [PDF]
Correlation between Heart Rate, Electrodermal Activity and Player Experience in First-Person Shooter Games
Anders Drachen, Georgios Yannakakis, Lennart E. Nacke, Anja Lee Pedersen
Content: [PDF]

Biometrics and Physical Controllers

Exergame Effectiveness: What the Numbers Can Tell Us
Anthony Whitehead, Hannah Johnston, Nicole Nixon, Jo Welch
Content: [PDF]
Jogging over a Distance: The Influence of Design in Parallel Exertion Games
Florian ‘Floyd’ Mueller, Frank Vetere, Martin R. Gibbs, Stefan Agamanolis, Jennifer Sheridan
Content: [PDF]
NeuroRehab + The "Fun" Factor
Takeo Fukamoto
Content: [PDF]
Auxiliary: [MOV]